This enables players to get a discount on ship production by buying the wares at low prices or producing them for free from self sufficient complexes. Production of ships at the Player Headquarters costs 33% of the ship value in credits and 66% in wares. The time taken to construct new ships is dependent on the credit cost of the ship. Production QueueĬonstructs new ships from owned blueprints. In vanilla X3: Albion Prelude you cannot reverse engineer the Xperimental Shuttle (has to be traded in before getting the Player headquarters) and the Acinonix Prototype. This feature is useful for obtaining blueprints of ships from enemy Races, of unique ships or ships unable to be purchased from shipyards. These missions only supply blueprints for M5, M4, M4+, M3, M3+ and M6 ships. To reverse engineer a ship takes as long as one production cycle for that ship type (this means a Valhalla will take a whopping 11.6 days to reverse engineer and rebuild).īlueprints can also be obtained from Buy Blueprints missions that appear once the Player Headquarters is built. You can only reverse engineer each ship type once. Equipment on the reverse engineered ship is destroyed but weapons, shields and cargo are transferred to the storage of the Player Headquarters. The general ratio of wares obtained is listed in the following table.ĭestroys a docked ship at the Player Headquarters to add the blueprint to the list of blueprints able to be added to the production queue. Kha'ak ships, if obtained, also give Nividium. The recycle time is the production time for the ship type* fraction of ship hull /20. ![]() The wares gained from recycling are 80% of the production cost at the Player Headquarters*fraction of ship hull. Also destroys any equipment and cargo onboard so be sure to transfer anything off the ship of value before recycling. Spray Shopĭestroys a docked ship at the Player Headquarters. Access to jumpdrives and production resources are major factors for deciding where to place this station. Construction of the Player Headquarters in Getsu Fune allows for the production of ships that are instantly ready for use with exception of the jumpdrive. If built in Unknown Sector 8:13 (Xenon Hub) the Player Headquarters is forced to be build in the middle of the sector. Player Headquarters can repaint ships (purely aesthetic), recycle unwanted ships to produce wares, reverse engineer ships to add them to the list of buildable ships and construct new ships.Īs the player only gets one of these stations without cheats it is advised that it is built far from enemy patrols and preferably in friendly or neutral sectors. Terran Player Headquarters have 700,000 cargo hold volume and can dock 18 TL/M1/M2/M7 ships and unlimited ships of other classesĬommonwealth Player Headquarters have 500,000 cargo hold volume and can dock 10 TL/M1/M2/M7 ships, 15 TM/TP/TS/M6/M8 ships and unlimited fighters Terran Commander and Aldran Adventurer are the only starting scenarios able to get the Terran Player Headquarters. What headquarters the player can obtain is determined by the game starting scenario chosen. ![]() The Player headquarters can also equip docked ships using weapons, shields and equipment from other friendly equipment docks in the sector. The only difference between the two variants of the Player Headquarters is the number of docking points and that the Terran version has an extra 200,000 cargo hold volume enabling it to construct Valhalla M2+ destroyers (require 555652 volume of goods to make) which cannot be built by Commonwealth Headquarters which only have a 500,000 volume cargo hold. The Player Headquarters is obtained as a mission reward from the Operation loose Ends (Terran Headquarters) and Headquarters Plot (Commonwealth Headquarters). The Player Headquarters acts as a player owned Shipyard and Equipment Dock.
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