![]() Mario characters were also considered, though the team wanted the game to be an original IP and not make it a part of an existing franchise. Originally, the player was represented by a box with a nose (affectionately referred to by the development team as blocks of tofu), but as time went on, the team thought up ideas regarding anthropomorphic squids, rabbits, and robots. When the game was being developed, characters were one of the later thoughts the team had. The team behind the development of Splatoon was made up of core developers of the Animal Crossing series, later joined by the director of Star Fox 64 3D. Inklings themselves are capable of transforming into squids, allowing them to speed through the battlefield through their own ink (and simultaneously recharge their ink supply). The game was a fresh take on the shooter genre, featuring creatures called Inklings shooting ink at each other in a turf war battle style, with the victorious team being whichever could cover the most area with their ink's color. To the surprise of many, at E3 2014, it was announced that Nintendo themselves were developing an online multiplayer third-person shooter known as Splatoon for Wii U. ![]() While franchises like Call of Duty and Halo have received and continue to receive consistent praise for being gritty and realistic, fans of both have also agreed that the genre had grown stale with each installment, with little room for gameplay innovation. In the past, first and third-person shooter games had been released on Nintendo platforms, but they were rarely developed by Nintendo themselves, instead being made by external developers (as seen with Rare's GoldenEye 007 on the Nintendo 64 and Retro Studios's Metroid Prime series) due to Nintendo's stance on producing family-friendly content. 4.3 Splatoon 2 / Splatoon 2: Octo Expansion. ![]()
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